Code a little bit to see how the game will work
It turns not too bad actually, just.. my procrastination went so bad
Gosh...
Thursday, January 3, 2013
Tuesday, January 1, 2013
#OneGameAMonth: January pt.1
Gonna use my broken-english for #OneGameAMonth. Just because
Well, now. What game should I make? I should create a game fast enough so I can finish it in one month. My skill is not super enough. So... I think I would like to create....
what? *stuck*
Okay. Even though the http://www.onegameamonth.com/ give an optional theme word "portcullis," I can't imagine what game I can create from that. I choose my own theme then.
I think I will create the "Find Yourself."
Story: You are a shape in a level, whether you are rectangle, or triangle, or circle. There are many shapes on the screen. You don't know who you are. The important thing is, you have to go....
^ up there is the process of my thought
Okay! Now I found my idea!
It called "Open the Key"
The gameplay is using the keyboard's arrow to move the bubble to touch at least once. When the bubble touched then the door to the next level is opened.
Ah... here my visualization
So the right arrow bubble only move to the right direction, so to the up, down, and left.
For the development, I will use these:
Platform: Flash
Game engine: Flashpunk
IDE: Flash Builder
Images: Various sources and maybe some I would made it using Inkscape
Music: I am sucks in music, gonna find some free music out there
Well, now. What game should I make? I should create a game fast enough so I can finish it in one month. My skill is not super enough. So... I think I would like to create....
what? *stuck*
The Game Idea
Okay! Now I found my idea!
It called "Open the Key"
The gameplay is using the keyboard's arrow to move the bubble to touch at least once. When the bubble touched then the door to the next level is opened.
Ah... here my visualization
So the right arrow bubble only move to the right direction, so to the up, down, and left.
Technical Development
For the development, I will use these:
Platform: Flash
Game engine: Flashpunk
IDE: Flash Builder
Images: Various sources and maybe some I would made it using Inkscape
Music: I am sucks in music, gonna find some free music out there
And time management
The time itself is so short. Never make game this rush before. Hum... let me break it like this.
Week 1: Concept, arts, and prototype
Week 2: Levelling
Week 3: Music, Menu, and polishing things
Week 4: Submit. At 27th of January no polishing anymore!
For the work, I would take some 3-5 hours each Monday and Wednesday. Another day just take some little bit time.
Phew. Hope you like it pals! And wish me luck!
Monday, December 31, 2012
Tahun 2012 akan berakhir
Tinggal beberapa jam lagi dan tahun 2013 pun datang. Wajah-wajah penganut Triskaidekaphobia - takut akan angka 13 - semakin memberikan raut horror. Dan.. apa ya? tahun baru lagi.
Bukan aneh sih, saya sudah mau 20 tahun mengikuti tahun baru. Dan ya.. sebenarnya yang terjadi adalah itu lagi, tahun lagi.
Banyak yang ingin diceritakan menuju tahun 2013 ini. Resolusi dan keinginan di tahun depan.
Sekarang saya ingin menceritakan internet
Bukan aneh sih, saya sudah mau 20 tahun mengikuti tahun baru. Dan ya.. sebenarnya yang terjadi adalah itu lagi, tahun lagi.
Banyak yang ingin diceritakan menuju tahun 2013 ini. Resolusi dan keinginan di tahun depan.
Sekarang saya ingin menceritakan internet
Sunday, December 30, 2012
OpenCV
Jadi ceritanya saya mau mencari bagaimana memanipulasi gambar dalam bahasa C, ternyata ada library nya, Open Source lagi, namanya OpenCV
Tapi lagi nggak ada waktu buat ngulik-ngulik itu, jadi saya taruh disini dulu link yang berguna buat nanti
http://tilomitra.com/opencv-on-mac-osx/
tutorial:
http://www.cognotics.com/opencv/servo_2007_series/part_1/index.html
Tapi lagi nggak ada waktu buat ngulik-ngulik itu, jadi saya taruh disini dulu link yang berguna buat nanti
http://tilomitra.com/opencv-on-mac-osx/
tutorial:
http://www.cognotics.com/opencv/servo_2007_series/part_1/index.html
Thursday, December 13, 2012
Deadline? Yes, I am dead
Sekarang lagi zaman-zamannya tugas besar.
Tugas besar antara lainAI (Artificial Intelligence)
Tugas besar antara lainAI (Artificial Intelligence)
- Kelompok beranggota 10, bikin produk media pembelajaranlah buat Algoritma (DEADLINE MINGGU AWAL JANUARI)
- Kelompok berdua, bikin paper algoritma (DEADLINE 19 DESEMBER 2012)
- DWM (Data Warehouse dan Mining)
- Biasa.. tugas lagi sih.. Namanya tugas terakhir. Berkelompok ber-4, bikin mining data dan clustering (DEADLINE MINGGU AWAL JANUARI)
- SO (Sistem Operasi)
- Berkelompok, ber-4, bikin progaram manajemen file (DEADLINE 20 DESEMBER 2012)
- JARKOM
- Berkelompok, ber-4, bikin skema jaringan dengan Cisco Packet Tracer (DEADLINE 20 DESEMBER 2012)
- PBO
- Mandiri. Bikin game yang konek ke database dengan JAVA (nggak boleh pakai IDE, harus pakai text editor biasa) (DEADLINE MINGGU AWAL JANUARI)
Untuk kuliah MPPL sudah tidak ada lagi, sudah ada UAS nya yang tertulis. Ada kan saya post yang soalnya? Nah itu UAS nya
Untuk PLSBT presentasi hari Jum'at buat kelompok saya (ber-3) (DEADLINE BESOK! Aaak!!)
Nah, bagaimana menentukan yang mana yang bisa kita kerjakan duluan? Kita kerjakan dengan algoritma. Yu mari~
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